Interactive design
Experiences built around a gesture, a step or a touch, so the audience becomes part of the piece rather than a viewer of it.
Concept demo by Exergist. This domain and brand are available. Learn more
Apoplix designs interactive, motion rich digital experiences that people do not just look at but take part in.
Move your cursor across this section — the gradient follows it. Every piece below is an illustrative concept study.
Experiences built around a gesture, a step or a touch, so the audience becomes part of the piece rather than a viewer of it.
Real-time motion systems, generative visuals and room-scale 3D that hold up on a phone screen and a twelve-metre wall.
Fast, expressive sites and campaign pieces where the interface itself is the idea, not a wrapper around it.
Physical work for foyers, festivals and launches, planned with the technical crew who have to run it every day.
Work
Illustrative pieces created to show how Apoplix thinks. Hover a card to see it move, then open it for the thinking behind it.
Playground
A small generative canvas, running entirely in your browser. Click or tap inside it to add animated shapes, or focus it and press Enter. Demo sketch, nothing is saved.
Empty canvas — click to begin
How it works
Interactive work fails when the interaction is left until last. We invert that order, so the thing an audience actually touches is the first thing we build.
A short, intense workshop to agree what the piece has to do to a person standing in front of it, and how you will know it worked.
We build the risky part first: the interaction, the shader, the sensor. Rough, real and in your hands within the first weeks.
Visual design, motion and production run together, tested at true scale rather than approved as flat mock-ups.
Installation, commissioning and a handover pack, so the venue team can open and close the piece without calling us.
Services
Concept, hardware specification, software and on-site commissioning for room-scale and façade work.
How a brand behaves once it starts moving: transitions, generative rules and a kit your team can drive.
Expressive, performance-minded front-end work for launches, exhibitions and programme sites.
Illustrative situations, written to show the kind of brief this studio is built for. Not descriptions of real clients or projects.
A foyer piece that gives visitors something to do in the first thirty seconds, and gives the press something to photograph.
A motion system and interactive launch piece that make a new identity feel alive rather than announced.
Stage visuals and an audience-reactive centrepiece built to be rigged, run and struck by a touring crew.
About the name
A coined name shaped for a short, expressive digital identity. Three syllables, a hard stop at the end, and no existing meaning to argue with — which leaves the colour, the motion and the work itself to define what it stands for.
It reads the same in a URL, on a wall and in a credit roll, and the shape of the letters holds up at poster scale. That is exactly what an experience studio needs from its own name: something that gets out of the way of the piece in front of you.
FAQ
Answers reflect how this studio concept is designed to work.
Start a project
Rough answers are welcome. A budget band and a date are enough for a first conversation about whether an interactive piece is the right move at all.
This form is part of a concept demonstration and does not send anything. For real enquiries, email info@exergist.com.